Im quite new to cocos2d, does anyone know how to create a background that would be one fixed screen no scrolling, with a small image just repeated to the whole size of the screen depending on device. As illustrated above, although some parts of the background image will be cut. The scale more bigger the framerate is more slowly. Use the imageframe system variable after the frame system variable to reset the image frame settings. The following code block initialises the director setting the frame rate for animations. Testing on ios and android, jsb app see screenshot. I have multi background frame image, like 7 frames to complete a background scroll animation. It can be used to build games, apps and other cross platform gui based interactive programs. The engine provides rich functions such as graphics rendering, gui, audio, network, physics, user input, etc. Multiresolution adaption gitbook cocos creator cocos2dx.
You add the sprite as child of the background, not as child of the scene. This means the actual game play experience will be really smooth. Thanks for your quick reply, but im not sure about the label ive just built a simple project with only a background image and a few sprites no fps label, and it. Although you can use cocos2dx to develop your games for other platforms. The results were a frame rate stable above 30 frames. Cocos2d system requirements and cocos2d requirements for. Its texture is a small png file and scale to fit width of window. Now when you run the application you should have a nice white background. Cocos2d js is cocos2d x engines javascript version. When design resolution and screen resolution have the same aspect ratio. Contribute to cocoscreatortutorialblackjack development by creating an. Learn how to use sprite sheets and animations in cocos2dx, design for different. Cocos2d contains many branches with the best known being. Sprites are small images in 2d games that move about.
Its very common to try to run graphics as fast as possible but update the game at a fixed frequency. One option is to update your game every time you render a frame of. Yet cocos2d directorgetinstancegetopenglviewgetframesize returns 400x667. Sprite objects must contain an image and a location. Follow questionanswers here, im able to create an infinite vertical scroll already, but just for one background image. I have a scene with 5 drawnode objects and the frame rate is 18fps.
Cocos creator is a complete package of game development tools and. Its nearly 2016 and this bug still exists in cocos2d x v3. The best way i can explain the look im after is something similar to repeating a small image for a website background. The second block creates an animation object with the sprite frames. Cocos2d x is a mature open source crossplatform game development framework that supports 2d and 3d game creation. That data could then be used by a separate class to replay the ragdoll physics simulation by controlling each sprite in the sprite class. Controls whether image and map image frames are displayed and plotted. Personally i am using a picture of my car yeah, thats it. It supports full cocos2d x functionality with a set of simplified javascript friendly apis. You may have noticed i changed the background of the scene in the.
When you run a cocos2dx application in xcode it is quite common for the program to. This ensure that the sprite is always positioned in the right spot on the background. Whether youre a casual smartphone shooter or a professional using an slr, software can get the most out of your images. Cocos has always strived to perfect 2d development for game developers, and with an. How to make a simple android game with cocos2d dan clarke. We then ask cocos2d to display the fps and to run at 60fps. Cocos2d is a family of opensource software frameworks for.
The second creates a sprite using the first frame from the list. Hi, ive been testing my game on several android devices, and found that it work smooth for most of them, except one device, that seems to be having jittery fps. Cocos2d is a great fastforward into writing the next hit game for ios definitely a must. A class could be created to record the position and rotation of each sprite in the ragdoll at a rate of 60 times per second or whatever your games frame rate is. Scaled sprite drop down framerate, it comes from cocos2dx. Break out of 2d development with our upcoming cocos creator. Fixed an issue of me that its framerate setter is invalid.
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